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War 2023

  • Paul Ruster Park 11300 East Prospect Street Indianapolis, IN, 46239 United States (map)

DETAILS
$5 Entry, snacks included
11:00am - Gate/Weapons Check opens
12:00pm - Team balancing begins
1:00pm - First half begins
Dusk - Off site, per park rules

WHAT IS WAR?
Two teams battle to conquer and defend territories along several terrains: bridges, woods, open field. If you want a break, take it yourself, but the battle will keep going. This is an event for people who like to fight.

RULES OF WAR
• Three hours of combat with a 30-minute halftime
• Teams are balanced prior to the main battle; players must be present during the balancing stage.
• Each team is awarded Valkyries (mobile resurrection points) with limited charges. Touch-and-go resurrection points are located near your team’s starting Castle (Castle switches each half).
• A team representative will flip a coin prior to the start of the WAR; victor will choose either their first Valkyrie OR pick their preferred beginning Castle.

OBJECTIVES
• Defend your team's Castle (1 pt per minute held)
• Capture Territories (3 pts per minute held)
• Capture the Enemy Castle (5 pts per minute held)
• Locate and protect Pumpkins hidden on the battlefield for extra points at the end of each half (pts vary per pumpkin)

TERRITORIES & CASTLES
• At least 1 person must be within 10 feet of the territory flag / within the Castle walls to maintain control for their team.
• A herald with a stopwatch will keep track of time held per team.
• There is no "contesting time" at territory points; once a team claims the point, that team holds the point until all nearby players of that team are eliminated.
• The herald will switch the territory “flag” when control of a territory has changed (Do. Not. Argue. with the Herald).
• Reinforcements and their Valkyries must enter the castle through the castle doors; the ‘dead’ may exit through the back of a castle for safety purposes.
• Weapons cannot pass through or over castle walls (Melee or Projectile); projectile weapons deal damage through castle doorways only.

VALKYRIES
• Valkyries are mobile resurrection points with limited charges; they can resurrect their team members from anywhere but will maintain distance from large battles. The exception is inside castle walls, so long as their team has control of the castle.
• Valkyries cannot be killed and do not heal limbs or weapons (they only resurrect lives).
• Valkyries must enter the castle with their team. They cannot enter a castle through an enemy team group OR float through the castle walls (except when they are out of charges and considered ‘dead’)
• Once a Valkyrie has used all their charges, they must leave the territory or castle to recharge.

HEALING
• Healing is encouraged due to the unique size of the WAR battlefield.
• Healers must submit their healing poem for approval at weapons check; healers will receive a white armband and must display the band during WAR.
• Healers must follow the Mittelmarch healing rules (see post for specific guidelines).

WAIVER & AGE RESTRICTIONS
All participants must submit a Mittelmarch waiver
• Fighting-age minors (age 16-17) must attend with their legal guardian or an adult chaperone and a notarized waiver
Olympics XVIII (2023) attendees do not have to submit again UNLESS the participant is a minor, who must submit a NEW waiver at Gate every event.
• Sign the online waiver (for those 18+ years of age):

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October 4

Oktoberfest 2023

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November 8

Winter War '23